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193
Runtime/Engine/Code/Services/Console/ConsoleService.cs
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193
Runtime/Engine/Code/Services/Console/ConsoleService.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using RebootKit.Engine.Foundation;
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using RebootKit.Engine.Services.Input;
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using UnityEngine.InputSystem;
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using Logger = RebootKit.Engine.Foundation.Logger;
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namespace RebootKit.Engine.Services.Console {
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public interface IConsoleCommand {
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string Name { get; }
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string Description { get; }
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void Execute(string[] args);
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}
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public class HelpCommand : IConsoleCommand {
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public string Name { get; } = "help";
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public string Description { get; } = "Prints available commands/cvars and their descriptions.";
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public void Execute(string[] args) {
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RR.Console().PrintHelp();
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}
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}
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public class ConsoleService : IService {
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private static readonly Logger _logger = new(nameof(ConsoleService));
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[Serializable]
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public class Config {
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public ConsoleUI ConsoleUIPrefab;
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public ScriptableInputAction ToggleAction;
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}
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private ConsoleUI _ui;
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private Config _config;
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private List<IConsoleCommand> _commands = new();
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private List<CVar> _cvars = new();
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public bool IsVisible => _ui.IsVisible;
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public ConsoleService(Config config) {
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_config = config;
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}
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public async UniTask OnInit(CancellationToken cancellationToken) {
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_logger.Info("Waking up");
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_ui = UnityEngine.Object.Instantiate(_config.ConsoleUIPrefab);
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UnityEngine.Object.DontDestroyOnLoad(_ui.gameObject);
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await UniTask.Yield(cancellationToken);
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_config.ToggleAction.Action.Enable();
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_config.ToggleAction.Action.performed += OnToggleAction;
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RegisterCommand(new HelpCommand());
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_ui.SetVisibility(false);
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_ui.Clear();
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_ui.Write("Hello shelf\n");
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}
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public void Dispose() {
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if (_ui != null) {
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UnityEngine.Object.Destroy(_ui);
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_ui = null;
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}
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_config.ToggleAction.Action.performed -= OnToggleAction;
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}
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public CVar GetCVar(string name) {
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foreach (CVar cvar in _cvars) {
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if (cvar.Name.Equals(name)) {
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return cvar;
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}
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}
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return null;
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}
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public CVar ReplaceOrDefault(CVar cvar) {
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CVar foundCVar = GetCVar(cvar.Name);
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if (foundCVar != null) {
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return foundCVar;
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}
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_cvars.Add(cvar);
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return cvar;
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}
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public void Replace(CVar cvar) {
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CVar foundCVar = GetCVar(cvar.Name);
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if (foundCVar != null) {
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_cvars.Remove(foundCVar);
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}
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_cvars.Add(cvar);
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}
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private string[] ParseCommandInputArguments(string text) {
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if (text.Length == 0) {
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return Array.Empty<string>();
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}
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return new string[] {text};
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}
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public void Execute(string input) {
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if (input.Length == 0) {
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return;
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}
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string commandName = input;
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if (input.IndexOf(' ') != -1) {
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commandName = input.Substring(0, input.IndexOf(' '));
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}
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string[] arguments = ParseCommandInputArguments(input.Substring(commandName.Length));
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foreach (IConsoleCommand command in _commands) {
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if (command.Name.Equals(commandName)) {
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command.Execute(arguments);
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return;
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}
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}
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foreach (CVar cvar in _cvars) {
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if (cvar.Name.Equals(commandName)) {
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if (arguments.Length == 1) {
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cvar.ParseFromString(arguments[0]);
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}
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_ui.Write($"<b>{cvar.Name}</b> - {cvar.ToString()}\n");
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return;
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}
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}
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_ui.Write($"ERROR: Command/CVar `{commandName}` not found.");
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}
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public void ToggleVisibility() {
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_ui.SetVisibility(!_ui.IsVisible);
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if (_ui.IsVisible) {
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// RR.Input().DisableControls();
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} else {
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RR.Input().EnableControls();
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}
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}
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public void RegisterCommand(IConsoleCommand command) {
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if (_commands.Any(t => t.Name.Equals(command.Name))) {
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_logger.Error($"`{command.Name}` command is already registered");
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return;
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}
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_commands.Add(command);
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_logger.Info($"Registered command: {command.Name}");
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}
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public void PrintHelp() {
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StringBuilder message = new();
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message.AppendLine("Available commands:");
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foreach (IConsoleCommand command in _commands) {
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message.Append(" ");
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message.Append(command.Name);
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message.Append(" - ");
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message.Append(command.Description);
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message.AppendLine();
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}
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message.AppendLine("Available cvars:");
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foreach (CVar cvar in _cvars) {
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message.Append(" ");
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message.Append(cvar.Name);
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message.Append(" - ");
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message.Append(cvar.Description);
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message.AppendLine();
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}
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_ui.Write(message.ToString());
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}
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private void OnToggleAction(InputAction.CallbackContext obj) {
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ToggleVisibility();
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}
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}
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}
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