working on AI

This commit is contained in:
2025-10-14 16:05:36 +02:00
parent d1583c9f58
commit 00b33af98b
6 changed files with 23 additions and 15 deletions

View File

@@ -1,4 +1,5 @@
using System;
using RebootKit.Engine.Simulation;
namespace RebootKit.Engine.AI {
public class Sequence : BehaviourNode {
@@ -8,13 +9,13 @@ namespace RebootKit.Engine.AI {
m_Condition = condition;
}
public override Status Process(float dt) {
public override Status Process(Actor target, float dt) {
if (m_Condition != null && !m_Condition()) {
return Status.Failure;
}
if (m_CurrentChild < Children.Count) {
Status status = Children[m_CurrentChild].Process(dt);
Status status = Children[m_CurrentChild].Process(target, dt);
switch (status) {
case Status.Success: