working on AI
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@@ -1,4 +1,5 @@
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using System;
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using RebootKit.Engine.Simulation;
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namespace RebootKit.Engine.AI {
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public class Selector : BehaviourNode {
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@@ -8,13 +9,13 @@ namespace RebootKit.Engine.AI {
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m_Condition = condition;
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}
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public override Status Process(float dt) {
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public override Status Process(Actor target, float dt) {
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if (m_Condition != null && !m_Condition()) {
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return Status.Failure;
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}
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if (m_CurrentChild < Children.Count) {
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Status status = Children[m_CurrentChild].Process(dt);
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Status status = Children[m_CurrentChild].Process(target, dt);
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switch (status) {
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case Status.Success:
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