working on AI

This commit is contained in:
2025-10-14 16:05:36 +02:00
parent d1583c9f58
commit 00b33af98b
6 changed files with 23 additions and 15 deletions

View File

@@ -1,11 +1,13 @@
namespace RebootKit.Engine.AI {
using RebootKit.Engine.Simulation;
namespace RebootKit.Engine.AI {
public class BehaviourTree : BehaviourNode {
public BehaviourTree(string name) : base(name) {
}
public override Status Process(float dt) {
public override Status Process(Actor target, float dt) {
while (m_CurrentChild < Children.Count) {
Status status = Children[m_CurrentChild].Process(dt);
Status status = Children[m_CurrentChild].Process(target, dt);
if (status != Status.Success) {
return status;
}