working on AI
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using RebootKit.Engine.Simulation;
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namespace RebootKit.Engine.AI {
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public class BehaviourNode {
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@@ -23,8 +24,8 @@ namespace RebootKit.Engine.AI {
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Children.Add(child);
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}
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public virtual Status Process(float dt) {
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return Children[m_CurrentChild].Process(dt);
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public virtual Status Process(Actor target, float dt) {
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return Children[m_CurrentChild].Process(target, dt);
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}
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public virtual void Reset() {
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